Not really sure why Im getting it but Im currently getting this error in the log constantly but the autosync still works(albeit it looks jumpy).
Exception has been thrown by the target of an invocation.
TNAutoSync.OnSync (UnityEngine.Quaternion, UnityEngine.Vector3)
UnityEngine.Debug:LogError(Object)
TNet.UnityTools:PrintException(Exception, CachedFunc, Object[]) (at Assets/TNet/Client/TNUnityTools.cs:83)
TNet.UnityTools:ExecuteAll(List`1, Byte, Object[]) (at Assets/TNet/Client/TNUnityTools.cs:162)
TNObject:Execute(Byte, Object[]) (at Assets/TNet/Client/TNObject.cs:310)
TNObject:FindAndExecute(UInt32, Byte, Object[]) (at Assets/TNet/Client/TNObject.cs:334)
TNManager:OnForwardedPacket(BinaryReader) (at Assets/TNet/Client/TNManager.cs:826)
TNet.GameClient:ProcessPacket(Buffer, IPEndPoint) (at Assets/TNet/Client/TNGameClient.cs:684)
TNet.GameClient:ProcessPackets() (at Assets/TNet/Client/TNGameClient.cs:627)
TNManager:Update() (at Assets/TNet/Client/TNManager.cs:834)