Hi,
We will be spawning objects via RCCs, and have read that the functions should be located on the same object as TNManager or on a child. However, some of the functions will only make sense in game (and not in menu scenes, etc.). Will adding child objects to TNManager after scene load still enable TNManager to find functions on these in the event of RCCs?
Ie.
1. Game starts in menu. TNManager present but no child objects
2. After load of a game scene, a few manager objects are added to the TNManager object, some of these containing RCCs
3. On game exit, these managers are killed and only TNManager remains when returning to the menu scene.
Would that work as intended? Thanks!