Hi,
There is something I don't understand with TNet:
I have a Linux server with the TNServer.exe running on it and all is working fine but there is my problem: if someone else creates another game with TNet and wants to use my server for his game without asking me the permission, he just have to know its IP adress and its port and the server will automatically accept his connexion...
Is there any way to prevent this kind of problem, by refusing connexions of other games?
Thanks!