I'm trying to have text appear over time within an UILabel, but nothing is showing up onscreen when I run the corroutine. It works outside of the corroutine, but not within.
string dialogue = "test";
for(int i = 0; i < dialogue.Length; i++)
{
speechLoc.text += dialogue[i];
yield return new WaitForSeconds
(speed
/dialogue
.Length); }
Not sure if this how you do it properly, but it doesn't seem to be working.