I just noticed that handles don't work properly in Unity 3. When I start resizing the widget, weird stuff happens. Turns out that this is because Unity reports the Scene View dimensions when querying game camera's pixelWidth and pixelHeight. It seems to be only a bug in Unity 3, but it got me thinking... who here still needs Unity 3 support?
I for one am pretty tired of all the #if UNITY_3_5, hack it, otherwise do something properly statements all over my code. I want to clean up all that stuff and officially drop support for Unity 3. But before I do that, I wanted your opinion. Do you still need NGUI to support Unity 3, or can I focus on Unity 4?