I'd like to retrieve the size of widgets (Buttons, labels, etc.) in world coordinates. I see the properties .border and .relativeSize contained in UISprite but I'm not exactly sure what these properties represent.
Almost every widget on my panel is moved around for animation effects at some point and my platform targets include many different screen resolutions. The entire panel is scaled depending on aspect ratio/screen height. I need the widget size in world coords so I can place them correctly on the screen based on viewable screen in world coordinates.
I am not using a camera with an OSize of 1 and doing so is not feasible at this point. Is there still an avenue that I can take that will allow me to get widget size in world coords?
Additionally, I'm seeing a lot of talk about making sure the OSize is 1 on other posts. Is there a technical, in depth explanation as to why this is suggested?
Thanks in advance for the support!