Did you use the native font size on the UILabel? By default when you create a label it will use the last saved font size, which may or may not match the default font size for that font.
Yes, I did, so when I create a smaller font to import (to hopefully get near my target), its still not sharp enough. Thoughts?
For the mip bias, you'll need a tweaked copy of the NGUI shader, using tex2DBias() (I posted a few notes about that, too: http://inverseblue.com/?p=287 )
Making a new shader for this label based on your suggestions generates this error:
Shader error in 'Unlit/Transparent Colored LSU': Program 'frag', function "tex2D" not supported in this profile (maybe you want #pragma glsl?) at line 65
That line looks as follows:
fixed4 col = tex2Dbias(_MainTex, half4(i.texcoord.x,i.texcoord.y,0.0,_MainTexBias)) * i.color;
Can you see what I am missing/doing wrong here?
Thanks for your help guys, this is critical stuff as this app is text heavy.