Author Topic: Common practice to work with multiple NGUI panels in one scene (design time)  (Read 4329 times)

Alex_A

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Hello.
My question regarding design-time and programming solution.
My interface is about ~15-20 complex dialog panels, each centered at camera view and the scene,
which cluttering the view.
I'm trying to prevent cluttering on the scene view, deactivating some panels at design time.
What is the best way:
Reactivate panels when I need to show panel (dialog)?
Control and manage dialog panels?
C++ dev. Now unity3D/NGUI newb  :)

ArenMook

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Just deactivate everything you are not immediately using. In Starlink I had like 10+ different windows and I kept all of them disabled. ALT+SHIFT+A is a useful shortcut.