Author Topic: Problem with 4096x4096 atlases  (Read 2375 times)

xito

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Problem with 4096x4096 atlases
« on: March 28, 2014, 06:56:19 AM »
Hello!

We are working with two atlases, HD (4096x4096) & SD (2048x2048). When I execute the game on unity editor all the interface works ok, however when I compile the IPad Version doesn't work with HD atlas version (Ipad retina devices).
It seems like many objects have an offset or something like this. When we have 2048x4096 atlas for HD, it works ok, but, when we add other element and atlas change to 4096x4096 it doesn't work properly.

At the beginning We have 2.7.1, I update this to 3.5.4R2 and today to 3.5.5. It doesn't work good in any of these.

Do you know any reason about this error?


Thanks in advance

ArenMook

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Re: Problem with 4096x4096 atlases
« Reply #1 on: March 28, 2014, 09:06:19 AM »
Sounds like a Unity question here. Does it allow you to use 4k textures on a mobile device given your texture import settings, quality settings, and target platform settings? I'd suggest checking Unity's docs on the matter.