I have a huge problem with the Sync of an Rigidbody.
I made everything like you said, but i cant get smooth sync.
My player prefab looks like this
Rigidbody, TNObject, sync script
- Collider 1
- Renderer
I tried it out with Interpolation = Laggy result (If i collide with a player, it takes around 1-3sec then we collide)
I tried to send the Players KeyStroke to the host and the host sends it back to all player = The players on Host side, works smooth, but on the client side im lagging, because i get my own keystrokes after a few seconds back.
Im at work right now, but i later i will post my interpolation script here, so maybe i made something wrong