We're a long time user of NGUI and have released a number of games in the past using this incredible plugin (arguably the best on available on the Asset Store!)
Our newest announcement is for
MechRunner which is due to launch in just a couple of months. A couple of teaser screenshots are included here showing what we've done with NGUI between the main menu and the in-game HUD.
Main menu:
In-game HUD:
General awesomeness:
It has been an interesting year of development on this title, and we started the project only focusing on one platform type, but now that we're approaching launch we have decided to up our game quite a bit and make a push for console and high-end PC. Fortunately, one area that has not been a concern is with regards to how we implement our UI, and being able to use the same system on a variety of platform hardware. There's a bit more information about the game available on our
website as well.
We are also working hard on
Firefly Online and we will post more previews of the fabulous UI system from that game as we get further along. We will definitely be sticking with NGUI for all of our game UI implementations, as it has always solved all of our needs across multiple platforms and genres of games.
Thanks for reading, and feel free to reach out with any questions or comments!