Hi!
Seems a shame to break my record of not asking for help, but I need help. I'm trying to render some UISprites BEHIND gameobjects in the scene. Currently I have some simple sprite prefabs that are instantiated at runtime and given an empty parent (just for ease). I am under the impression that this is something to do with using panels and depth, but there wasn't a great deal that I could find searching the forums and google in general. I've included a screenshot to indicate what I am trying to do.
Thanks