Hi Aren,
Love the new updates!
But the localization seems to work differently. I use a cvs file and although it is recognized in unity(auto fill) and it works when I start the scene and use a drop down to do a language selection.
However I get 2 errors (plus 100 warnings localization is not found), this only happens on start:
ArgumentException: An element with the same key already exists in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.String[]].Add (System.String key, System.String[] value) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404)
Localization.AddCSV (.BetterList`1 values) (at Assets/Plugins/Internal/Localization.cs:355)
Localization.LoadCSV (UnityEngine.TextAsset asset) (at Assets/Plugins/Internal/Localization.cs:310)
Localization.set_language (System.String value) (at Assets/Plugins/Internal/Localization.cs:220)
Localization.Awake () (at Assets/Plugins/Internal/Localization.cs:121)
I have a Localization script attached to a gameObject in my scene, I have a UILocalize attached to labels, and a language selection on a drop down box.
The .cvs file is location in the Resources (but I could not add to the Localization script, like I previously did with .txt files?)
What am i doing wrong?? (btw the Localization script is in the Plugins folder..)