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April 19, 2026, 07:00:52 PM
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A collider outside UICamera blocks input
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Topic: A collider outside UICamera blocks input (Read 4419 times)
J. Park
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A collider outside UICamera blocks input
«
on:
July 05, 2012, 02:35:22 PM »
Here attached a screenshot.
A red object is a button. A blue object is a UISprite with a collider outside UICamera.
In that situation, the red button doesn't receive any input (click, rollover...).
«
Last Edit: July 05, 2012, 02:43:52 PM by J. Park
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PhilipC
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Re: A collider outside UICamera blocks input
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Reply #1 on:
July 05, 2012, 03:01:20 PM »
Could you send an example package to support at tasharen.com and philipc at tasharen.com and i'll take a look when i can as i dont know why this would be happening.
«
Last Edit: July 05, 2012, 06:24:57 PM by ArenMook
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ArenMook
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Toronto, Canada
Re: A collider outside UICamera blocks input
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Reply #2 on:
July 05, 2012, 06:24:41 PM »
I don't actually see a collider on the blue box. There is no lime green outline, implying no collider.
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J. Park
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Re: A collider outside UICamera blocks input
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Reply #3 on:
July 06, 2012, 12:02:21 AM »
It was because that size of collider was multiplied by localScale of UISprite.
The collider got huge size..
I forgot size of widget is localScale... I fixed it.
Thanks
«
Last Edit: July 06, 2012, 12:07:02 AM by J. Park
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A collider outside UICamera blocks input