I am building a UI with the ability to switch between 3 different atlases (sd, hd, shd). while working in the editor I am defaulting to the HD atlas to make elements and then have a script to switch the atlas at runtime. Problem is that as I am working, I became lazy and added sprites that I needed to the HD atlas and forgot to add them to the other two ( or added them to two of the atlases and forgot one).
Is there a way to evaluate, side by side, the different atlases to ensure they have the same list of sprites added to them?
thanks in advance for any help or feedback.