Author Topic: Compare sprites in different Atlases  (Read 4147 times)

n8

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Compare sprites in different Atlases
« on: August 01, 2012, 01:34:23 PM »
I am building a UI with the ability to switch between 3 different atlases (sd, hd, shd). while working in the editor I am defaulting to the HD atlas to make elements and then have a script to switch the atlas at runtime.  Problem is that as I am working, I became lazy and added sprites that I needed to the HD atlas and forgot to add them to the other two ( or added them to two of the atlases and forgot one).

Is there a way to evaluate, side by side, the different atlases to ensure they have the same list of sprites added to them?

thanks in advance for any help or feedback.

ArenMook

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Re: Compare sprites in different Atlases
« Reply #1 on: August 01, 2012, 04:11:45 PM »
Nothing like that is built-in, no.