Author Topic: Nintendo New 3DS issues  (Read 16622 times)

crazysoft

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Re: Nintendo New 3DS issues
« Reply #15 on: May 15, 2017, 05:20:08 AM »
Can I use NGUI somehow, with a patch without the custom ATLAS? I want to see if this is the problem and I cant just drop NGUI since I heavily use it in my game and it doesnt make sent to make it from scratch for Unity UI. Your help on this is appreciated... thanks

ArenMook

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Re: Nintendo New 3DS issues
« Reply #16 on: May 19, 2017, 05:06:34 AM »
Atlas issue... hm. That might be a texture issue, not an atlas issue. What are the dimensions of your atlas? Make sure it's square. I know some mobile devices don't like rectangular assets. You can force the generation of a square asset in NGUI's atlas maker tool when using the custom packing mode.

You can use a UITexture or a UI2DSprite -- neither of them use NGUI's atlases. Simplest test case is ALT+SHIFT+T to create a UITexture, assign it a texture to work with and hit Play.

crazysoft

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Re: Nintendo New 3DS issues
« Reply #17 on: May 19, 2017, 09:03:11 AM »
I tried all suggestion but none works. :(
I am trying to get NGUI to work more than 2 weeks now.
I will stop trying that and instead start porting my game to Unity UI.
Please inform your customers that it does not work in N3DS.