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TweenAnimation that follow a "curve" or key point at least
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Topic: TweenAnimation that follow a "curve" or key point at least (Read 2218 times)
maxme
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TweenAnimation that follow a "curve" or key point at least
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on:
September 06, 2012, 04:17:33 AM »
Hi,
I would like to animate a NGUISprite, position must follow a simple curve, or at least a bunch of key points (with interpolation) between these, what the easiest method to do that ? Should I wrote a "TweenFollowKeyPoints" class ?
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maxme
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Re: TweenAnimation that follow a "curve" or key point at least
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September 06, 2012, 05:03:14 AM »
It seems the easiest way to do that is to use iTween + iTweenPathEditor
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TweenAnimation that follow a "curve" or key point at least