Author Topic: Blur Shader for UITexture  (Read 6498 times)

zedia.net

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Blur Shader for UITexture
« on: October 11, 2013, 11:07:16 AM »
I made a custom shader so that you can Blur UITextures. I am not a pro in shaders so it is probably not optimal, but it works great for me. I couldn't get it to work with UISprites because all sprites in an Atlas share the same material, so everything would get blurred, not very useful.

So here you go:
http://www.zedia.net/2013/blur-filter-for-uitexture-in-ngui/

I am currently working on a Glow shader too, my goal is to replicate the filters in Flash.

Cheers

mimminito

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Re: Blur Shader for UITexture
« Reply #1 on: August 11, 2014, 05:37:29 AM »
Thank you for this! I was after something that would do this, spent a couple of days working on something but this is what im now using! Thanks again.