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June 11, 2026, 02:47:55 AM
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Blur Shader for UITexture
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Topic: Blur Shader for UITexture (Read 6499 times)
zedia.net
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Blur Shader for UITexture
«
on:
October 11, 2013, 11:07:16 AM »
I made a custom shader so that you can Blur UITextures. I am not a pro in shaders so it is probably not optimal, but it works great for me. I couldn't get it to work with UISprites because all sprites in an Atlas share the same material, so everything would get blurred, not very useful.
So here you go:
http://www.zedia.net/2013/blur-filter-for-uitexture-in-ngui/
I am currently working on a Glow shader too, my goal is to replicate the filters in Flash.
Cheers
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mimminito
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Re: Blur Shader for UITexture
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Reply #1 on:
August 11, 2014, 05:37:29 AM »
Thank you for this! I was after something that would do this, spent a couple of days working on something but this is what im now using! Thanks again.
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Blur Shader for UITexture