Author Topic: 2D colliders and RigidBodies  (Read 1275 times)

Capyvara

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2D colliders and RigidBodies
« on: June 08, 2014, 11:36:42 PM »
Hello,

Is the RigidBodies still needed on UIPanel if we're only using 2D Colliders? Shouldn't it add a RigidBody2D instead? Or differently from 3D colliders the presence or not of a rigid body has any performance difference?

Thanks

ArenMook

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Re: 2D colliders and RigidBodies
« Reply #1 on: June 09, 2014, 03:18:03 AM »
You're right, rigidbody isn't needed on the panels when using 2D colliders.