Welcome,
Guest
. Please
login
or
register
.
June 11, 2026, 08:12:50 AM
Home
Help
Search
Login
Register
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
2D colliders and RigidBodies
« previous
next »
Print
Pages: [
1
]
Author
Topic: 2D colliders and RigidBodies (Read 3416 times)
Capyvara
Newbie
Thank You
-Given: 0
-Receive: 0
Posts: 5
2D colliders and RigidBodies
«
on:
June 08, 2014, 11:36:42 PM »
Hello,
Is the RigidBodies still needed on UIPanel if we're only using 2D Colliders? Shouldn't it add a RigidBody2D instead? Or differently from 3D colliders the presence or not of a rigid body has any performance difference?
Thanks
Logged
ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: 2D colliders and RigidBodies
«
Reply #1 on:
June 09, 2014, 03:18:03 AM »
You're right, rigidbody isn't needed on the panels when using 2D colliders.
Logged
Print
Pages: [
1
]
« previous
next »
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
2D colliders and RigidBodies