Author Topic: Drawcalls / Widgets in wrong position - BUG  (Read 4904 times)

bdominguez

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Drawcalls / Widgets in wrong position - BUG
« on: June 26, 2014, 11:22:08 AM »
I have a problem that sometimes in editor I see the Widget gizmos in the correct position but what it draws it's in another position.

It looks like a bug.


ArenMook

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Re: Drawcalls / Widgets in wrong position - BUG
« Reply #1 on: June 26, 2014, 11:31:30 AM »
Don't hide your Game view behind your Scene view. This is mentioned in the NGUI tutorials a few times. When the game view is hidden it's not possible to determine its size properly.

bdominguez

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Re: Drawcalls / Widgets in wrong position - BUG
« Reply #2 on: June 27, 2014, 01:57:40 AM »
Don't hide your Game view behind your Scene view. This is mentioned in the NGUI tutorials a few times. When the game view is hidden it's not possible to determine its size properly.

My problems occurs also in runtime.

That's why I reported it.

ArenMook

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Re: Drawcalls / Widgets in wrong position - BUG
« Reply #3 on: June 27, 2014, 01:04:33 PM »
Do you have multiple widgets on the same game object? Do you enable a panel, then immediately change its position? More details would help.