Hi all,
I'm working on a retro style pixel game and am looking to achieve a pixel look for the UI.
I have it working properly on PC, however whenever I build to my Android (nexus 7) device it constantly blurs the NGUI textures. Note: Regular unity sprites that I set to point look proper.

Notes:
- NGUI atlas is set to 2048 'true color' and no overrides for any devices and point scaling
- Pixel Perfect on UIRoot is set
- I'm on version 3.4.9
Any ideas? I've done a lot of searching and couldn't find this scenario. Any help is appreciated!
Thanks
Jeff