Author Topic: Point Scaling on Android Devices getting blurry  (Read 3026 times)

Jeffo

  • Newbie
  • *
  • Thank You
  • -Given: 1
  • -Receive: 0
  • Posts: 8
    • View Profile
Point Scaling on Android Devices getting blurry
« on: December 15, 2014, 01:05:45 PM »
Hi all,

I'm working on a retro style pixel game and am looking to achieve a pixel look for the UI.

I have it working properly on PC, however whenever I build to my Android (nexus 7) device it constantly blurs the NGUI textures. Note: Regular unity sprites that I set to point look proper.



Notes:
- NGUI atlas is set to 2048 'true color' and no overrides for any devices and point scaling
- Pixel Perfect on UIRoot is set
- I'm on version 3.4.9

Any ideas? I've done a lot of searching and couldn't find this scenario. Any help is appreciated!

Thanks
Jeff

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Point Scaling on Android Devices getting blurry
« Reply #1 on: December 15, 2014, 01:20:51 PM »
Check your Quality Settings. You have it set to downgrade texture quality. Fastest quality setting will do that to you.

Jeffo

  • Newbie
  • *
  • Thank You
  • -Given: 1
  • -Receive: 0
  • Posts: 8
    • View Profile
Re: Point Scaling on Android Devices getting blurry
« Reply #2 on: December 15, 2014, 01:30:47 PM »
That was definitely it! Thanks so much :)