Author Topic: Issue on removing/add texture  (Read 2937 times)

Skared Creations

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Issue on removing/add texture
« on: August 03, 2012, 05:25:55 AM »
Hi,

I have a 2048x2048 filled atlas textures, now I'm trying to optimize the space and the artist is making cuts on the UI to have more multiusable pieces. But any time I try to remove a sprite from the atlas (through "Atlas maker" window) or add new sprite (which of course would require a larger atlas) the atlas texture packer ends to screw up everything and the other sprites resulted messed after the re-packing.

It is an iOS game for iPad 2 and later, is it possible/performant to use a 4096x4096? And why Atlas maker does not increase to 4096 instead of messing up?

I can send privately the atlas and related texture.

EDIT: here is the screenshots:

Before removing a sprite:


After removing a sprite:

« Last Edit: August 03, 2012, 05:28:31 AM by Skared Creations »
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ArenMook

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Re: Issue on removing/add texture
« Reply #1 on: August 03, 2012, 05:06:30 PM »
Maximum texture resolution supported by Unity for iOS is 2048x2048 as far as I know. If you exceed this, bad shitâ„¢ happens.