I am having an issue with the fonts I generated using bmGlyph. I exported the fonts using a white color but when I try to change the tint color in Unity, it does not change. I have tried changing the shader option of the material to be "Unlit/Transparent Colored (packed)" but that converts the fonts to display as boxes. I am using a MAC and can't use BMFont. Has anyone else experienced this problem?
Thanks in advance for any suggestions!