I’ve been spending all my time on the forums, and have seemingly all but neglected the front page for the past 6 months. So what has happened since then? Well, let’s see…
NGUI continues to be fairly popular, and has participated in the Asset Store Madness twice now (with the current latest madness happening right now). It’s currently holding #1 spots on both the top grossing and the most popular lists. More importantly though, the developers around the globe seem to be enjoying using it, and that is what’s truly important to me. With Unity’s own upcoming GUI solution still being in a fairly rough development stage, many of you guys seem to choose to go with what NGUI has to offer — and this inspires me to keep at it, to make small changes and improvements based on your feedback.
On the other side of the fence there is Windward — the “short 3-month project” that has been in-development for — what? 7 months now? It has been eating a pretty significant chunk of my time for a while now, and will likely continue to do so until the end of this month. October 1st is the “polished beta” release date, and I aim to make it! After all, a person can only take so many months of 100+ hour development weeks…
But on the bright side it’s really coming along well. It’s fun, it has a small but active community hosting multi-player games, and it gets new content on a daily basis. It even has a pair of locked ships for players to obtain for extra flair (and of course — power). It will soon be available via Desura, and is also currently trying to get noticed on Steam Greenlight, for what it’s worth. So if you want to help out, give it a vote. :)